PRIM is a creepy-but-cute point’n’click adventure game full of dark humor. When her mother dies, Prim finds out she’s Death’s daughter and now has to live with her father. But the Grim Reaper has strict rules and when Prim breaks them, things take a fatal turn. Can you breathe life into her misery?
PRIM was developed by Common Colors, the studio of German game creator Jonas Fisch, who wrote the game’s German and English versions simultaneously. The game’s publisher, Application Systems Heidelberg, asked The Game Editors to help out with some narrative consulting and a copyedit of the English text, to polish it up and prepare it for localization into nine other languages.
I served as principal editor, with my colleague and mother Sandra as associate editor and proofreader. Before the final script edit, I also reviewed and offered some high-level developmental edits on an early draft, which underwent quite a few structural changes to streamline the plot and bring it to a more manageable scope.
Comedy isn’t easy to pull off—but this script was funny and whip-smart, blending humor with some really effective character moments. It also featured quite a bit of poetry and even singing, which is always a fun challenge to translate between languages. This edit was an absolute pleasure, and I think the final result is a real gem.